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Dino Scourge Download 5kapks

Updated: Mar 23, 2020





















































About This Game Why we fightAeons ago, dinosaurs were expelled from Earth due to their eating habits.Dinosaurs were never extinct like humans thought though, they are still out there.They discovered Earth has Rabbits, and love eating them.Humans have genetically engineered Rabbits into excreting starship fuel.Genetic engineering secrets were permanently lost due to wikipedia fire of 2666.Humans must protect the remaining genetically engineered Rabbits, or all hope is lost.GameplayExperience this top down online arcade style shooter, where you will be blasting through endless waves of Space Dinosaurs whilst protecting a starship full of rabbits on their long journey to safety through space.Select a pilot from 4 different classes and improve your pilot's skills with experience points gained from fighting each level.Select up to 4 special abilities to be used in each level.Equip your ship with equipment collected from the levels, and modify each weapon with attachments which can alter your weapon in unique and crazy ways. From making weapons pierce all enemies to turning them into automatic turrets.FeaturesHighly customisable ship systemCrafting Station to improve itemsHigh score tableSkill treeSeeing Dinosaurs swim through space 7aa9394dea Title: Dino ScourgeGenre: Action, Adventure, Free to Play, RPG, Early AccessDeveloper:Scourgey WorksPublisher:Scourgey WorksRelease Date: 18 Dec, 2017 Dino Scourge Download 5kapks dino scourge v0.1 Released!: Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed).Dev will be focusing on fixing more bugs in the near future.--------Patch Notes:Added Options Buttons and removed activating the options menu via the escape button.Added ingame resolution change options.Improved Cargo ship survivability by increasing hp and shield regeneration on higher levelsSeeker now: No longer reduces reload time. Increased turning speed boost by item level by 50% Energy cost modifier reduced from 20% to 10%Fixed a display issue with extra bullet casings on the shotgunsFixed display on the trading screen (right clicking on an item). Added an close button. Made the trading screen reload data on the item when opening and scrollable.Energiser attachments now increase reload speed by a flat amount 0.1 seconds but the flat damage has increased by 60%.Fixed a critical bug where players could not perform any actions past level 61It is now possible to purchasing refund points with Dino CrystalsFixed minor reloading issue after purchasing a stash tab.Improved button animationsFixed bug where - Double clicking on exit button from hangar caused the main menu to not display if your connection was very fastHyphens do not cause the text at the start of the mission to stop anymoreMade buttons darker when disabledReworked crafting screen: Made the crafting display scrollable Hovering over the crafting selection will provide a small description Fixed issues related to refreshing the crafted item. Added a cancel button to the crafting screen. Various fixes on the crafting screen. Crafting costs should scale on the level of the item (20% at item level 1 -> 100% crafting cost at item level 81) - Exceptions are: renaming items, increasing quality of dinojuicers & attachments.. Server Stability patch: I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month).It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working).I'll get to the root of the problem later when I get the time!. v0.1.2 Released!: Hello everyone.Some more changes to the game! Bugs are slowly getting ironed out!Changes:The cargo ship is now 10 times heavier to make it more difficult to push to the end of the map.It is now possible to resassign your paragon points (which are earned after level 50) by right clicking. Holding left shift will increase the amount clicked by 10.The trade screen no longer hides the ship information screenVarious Item descriptions have been amended to be more readable and tidied them upThere is now a stat for max speed displayed for engines.Moved the engine output panel into the defensive panelItem fixes:Spin: Quality no longer multiplies armour values by 100% per point.Pierce: Quality now reduces energy expenditure by a rather than increasing it by a percentage.Speed increase - increased to 70% baseDensity Matrix: Quality now reduces energy expenditure correctly.Item attachments for Damage Resistance (DR) now scales correctly - level 100 will mean it triples the level 1 value of resistance.Cruiser ship hull no longer turns on the nose.When Dinosaur eggs spawn, the enemy ships are now spread further apartSkill node:Reinforced Armour fixed - no longer provides 100% Shield Kinetic DR, now provides +25% armourFixed an issue with right clicking to cancel item in the gameDefense display now shows the maximum possible DR.. 0.1.5 Released!: Changes to display with very few gameplay changes. Gameplay fixes:Mobile force field will no longer cause the player ship to take damage from projectiles hitting it.Fixes/Changes:plasma ball brightness reduced further to reduce eye strain.Fixed the fast reloader description. It was using the Turbo Booster description by mistake.Fixed a display issue with the strafe engines displaying despite generating any forceFixed a display issue with the hovering panel with the weapon's dps header being in the wrong position.Weapons without any reload time now show N/AImproved appearance of the tactical nuclear missile explosion.Improved weapon overall display with colours.. 0.1.10 Released!: Patch notes 0.1.10- Fixed a bug where items higher than level 999 couldn't be equipped.- Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds.- Seeker item attachment base turning speed is now 45 (degrees per second) instead 30.- Quickly switching stash tabs causing an endless loading screen should have been fixed. Patch 0.1.11 Released!: Apologies for the second patch in 1 day.Patch Notes 0.1.11:Minor improvements to the homing missiles scanningAttempt #2 at fixing the endless loading screen.. 0.1.9 Released!: Special thanks for z1error for motivating me to address some issues within the game0.1.9 Patch notes:Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50%Fixed issue with knockback force being too high from kamikaze shipsAlso Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s)Fixed the annoying double login whoosh sound.Increased the damage by the flat damage additions by 50%Improved number formatting for huge numbers(Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen.Reduced the brightness of the Plasma Ball gun and slightly improved performance.Item attachment Chain level 1 damage to be 15% damage reduction instead of 20%Item attachment Chaos level 1 damage to be 75% damage boost instead of 60%Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50%Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiersCapped the Item Mass Law reduction to 90%Item attachment Force Magnifier Projectile Speed reduced from 50% to 40%Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many.Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%. It equates to 3 times the amount of health for ships at level 500 and 11 times the hitpoints at lvl 1000. v0.1 server hotfix: Just a short note to inform of some recent fixes applied to the server:- level 50->51 had a skill point allocaiton issue where it would grant skil points instead of paragon points leading to a skill allocation bug- Pilots now gain a refund point every 10 levels, existing characters over level 10 have received, this has been retrospectively applied to anyone over level 10.

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